Star Wars Jedi Knight. Jedi Academy. Xbox Mac OS AmigaOS PC Soldier of Fortune II. Double Helix. PC Xbox Mac OS. Star Wars Jedi Knight II. Jedi Outcast. PC Xbox GameCube Mac OS. Star Trek: Voyager - Elite Force. PC Mac OS Linux AmigaOS 4 MorphOS AROS PS2. Soldier of Fortune. PC PlayStation 2 Dreamcast Linux.
'When 900 years-old you reach, look as good you will not', so said a terminally ill Master Yoda. As we now know, he was of course discussing the merits of the venerable Quake III engine, which is being dusted off once more for Raven's second Star Wars outing, Jedi Knight: Jedi Academy. And despite the years, the old Qlll workhorse (now rivalling Jacko for number of facelifts) is still looking surprisingly capable. Indeed, having played the game extensively, we think it might be the best Jedi game yet.
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- Jan 03, 2015.
Despite the lack of numerical evidence in the title, Jedi Academy is the chronological sequel to last year's Jedi Outcast, one of the most frustrating action games I've had the pleasure to review. And it was a pleasure, in spite of the formulaic running and gunning that had to be completed in the early stages, and the botched design of the game's more tedious puzzle solving sections.
The game eventually revealed itself to be probably the most enjoyable in the Star Wars lineage in terms of saber-wielding action, and it is with some relief, then, that the new game focuses even more strongly on the electrifying clash of saber on saber.
Jedi Master Class
As mentioned last issue, some other major changes are obvious even before the adventure begins. Kyle Katarn, hero of the previous Dark Forces!Jedi Knight adventures is no longer heading the cast list, having been forced to take a wage cut and pass on his dubious talents as a teacher at Luke Skywalker's School of Jedism on Yavin 4. Instead, you play the game as his student, a young Padawan of undetermined heritage eager to learn the ways of the Force.
But before the first lesson begins, wannabe Jedi must first create their character, selecting from one of five races, (human, Rodian, Twi'lek, Zabrak and Kel Dor) and completing the look with a range of ready-made heads, torsos and legs.
Double Penetration
Next comes the selection of the ultimate accessory, with the option to choose a blade colour and hilt design for your saber - a feature that has had a few obsessive Wars devotees frothing in their trousers. Seeing as the thing will be in your hands most of the time, it baffles me why anyone should care, but then what do I know - I only watch the films.
One aspect that is worth getting heated over is the new combat styles. Previous Jedi outings have concentrated solely on the traditional fighting methods favoured by Vader and son, but now you can choose to specialise as a dual saberwielding berserker, or ape the moves of the acrobatic Sith lord Darth Maul with his two gaffer-taped-together sabers. Follow the traditionalists and go for the single saber option and you can effect the full range of Force powers with relative ease, even in the thick of battle. Opt to specialise with dual sabers, however, and while you can go hammer and tongs like some demented majorette, Force powers will be harder to pull off.The Darth Maul style of combat is the more flamboyant of the three and allows for some impressive gymnastics and plenty of high kicks to knock the enemy off balance and, as before, the higher your Force level, the more special moves and attack combos you can pull off.
The control system itself is still being worked on, but it's clear Raven will be honing the Jedi Outcast system rather than making drastic changes, which is great news since the existing system was both simple and powerful enough to allow for some deft moves. The game now feels even closer to a beat 'em up, yet even with the keyboard/mouse combination it feels as intuitive as playing Street Fighter on an original arcade cab.
Puzzle Fighter
While Outcast's levels were generally Puzzle-based and largely frustrating due to their sprawling size and poor signposting, Academy's are focused, action-based affairs, with key-searching and button-pressing kept to a minimum. Battles are frequent and exciting, usually pitting you against multiple opponents, though you sometimes have the support of one or two Al teammates.
One particularly satisfying level sees you fighting alongside Chewbacca (although I accidentally singed his fur with my lightsaber and he chased me to death for doing so) and we can expect to see quite a few other old faces turning up to lend a hand as well, including Luke Skywalker and his little sister.
Scurrilous rumour has it that Ewoks are set to make an appearance, which is fine, so long as we get to poke their beady little eyes out in the multiplayer game.Although we like to whinge when developers use yesterday's technology for their games, it may be a very fortunate decision for us that Raven has decided to go with id Software's aging 3D code, past-masters that they are at turning successive id engines into high quality action games. For one thing it means the wait has been a short one, just over a year in fact - which when you consider we've already been forced to wait over six years for the Duke Nukem sequel - is quite an impressive turnaround.
For another, Quake Ill's aging architecture can still cut the mustard, as Elite Force II - another Raven production - has proved. Add in all the various enhancements Raven has made through the years: Ghoull II animation, ICARUS scripting, a new terrain engine, ragdoll physics and even vehicles - and it's clear that until Doom 3's code goes out, Quake Ill's will do very nicely.
Mount Up
Not Even A Jedi Wants To Have To Leg It Everywhere...
Jedi Academy features a new emphasis on drivable vehicles, with Tauntauns and AT-ST Scout Walkers to command. Unfortunately, only the stinky two-legged arctic camels were available to try out in our beta build. Hopping aboard is simply a case of pressing the action key when you get near one (or you could be a show-off and Force Jump onto their backs) and since no special keys are required, controlling them is simple - just rotate left and right and press forward when required.
![Jedi Jedi](/uploads/1/2/6/8/126803252/683524011.jpg)
They are hardly the most exciting beasts to control and the novelty of padding across the frozen wastes will, we fear, soon wear off. But they have a useful purpose in traversing maps quickly and they gurgle quite convincingly. You can't fight while mounted at this stage, but we're assured you will be able to once the game is complete. Instead, we tried out the Tauntaun's charge attack and bowled our way through an entire squad of Stormtroopers - which undoubtedly will be a most enjoyable way to rack up frags in the online game.
About This File
Mcafee Free Download
Important note: this update only works with the CD copy of Jedi Academy for Mac OS X. It does not work with the digital download version or the 'Jedi Knight Gold' CD version. For support with those, please post in our forum.
This is an unsupported beta update for Jedi Knight: Jedi Academy that addresses a few issues in the single player game. The multiplayer game has not changed and is not included in this update.
To install, drag the 'Jedi Academy (Rev F Beta)' application into your existing Jedi Academy game folder. It will not replace your existing game app. If you encounter problems with this beta release, simply go back to playing the original game.
For the latest multiplayer patch, please refer to this file instead.
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.
Jedi Academy Play For Free
What's New in Version 1.0.1F
Released
Jedi Knight Jedi Academy Mac Free Download
- 1.01f changes:
- Lightsabers once again block shots properly.
- Howlers move as they should.
- Various other bugfixes that originated in the Rev. E. Universal Binary patch.
- 1.01e changes:
- Jedi Academy is now a universal binary. Mods that use code DLLs will likely have to be rebuilt as Xcode-based universal binaries.
- The multiplayer app now disconnects from servers properly, and no longer forces you to quit and relaunch.
- Now uses Apple's version of OpenAL, which allows for true 3D audio.
- 1.01d changes:
- Fixed issue where some mod DLLs created on other platforms would not load properly on the Mac. This only affects the multiplayer app.
- 1.01c changes:
- Multiplayer app will now load .bundle DLLs from within pk3 files, provided you zip up the .bundle package, remove the .zip extension from the filename, and add '_mac' on the end. For example, 'cgame.bundle' would be zipped, then renamed to 'cgame_mac' and placed in a .pk3 file. This will allow Mac MODs to be used in 'pure' server conditions, provided that the PC or Mac server contains a pk3 with the Mac DLLs.
- Fixed PC bug in multiplayer app where the client would display 'Sabers only' when connecting to a server that disabled some, but not all, of the weapons.
- Dynamic glow is now a bit more dynamic than before. This may exact a bit more of a performance hit, so it can be disabled via the 'More Video' options in the UI.
- Fixed potential PC bug when setting force power settings in the UI in the MP app.
- Workaround for 'MAX_PATCH_PLANES' error that would occur when loading some very large 3rd party multiplayer maps.
- About box now uses the OSX default version on 10.3.0 and higher.
- Added support for GameRanger team voice.
- Server disconnects now attempt to give a brief description of what went wrong.
- 1.01b changes:
- Fixed issue in vjun1 where it would rain inside buildings.
- 1.01a changes:
- Fixed visual glitches with the About box.
- The game could randomly crash when switching between levels - this is now fixed.
- The background of the Mac console window in the MP app was drawing improperly in Panther.
- Fixed hitching/suttering framerates in the single-player app.
- Performance in the MP app has been improved.